Category Archives: Dragon Age 2

A Pox On One-Bar MMOs, And Other Thoughts On A Crazy Day In Game News

Today was a crazy day for game news. Massively posted a rumor of an Elder Scrolls MMO announcement coming in May. We’ve known Bethesda has had a secret project going for a while, but few thought it would be Elder Scrolls. It’s such a weird option when your strategy of rolling out single-player zones of Tamriel is already so profitable.

Then we had the Diablo 3 announcement–release date May 15. We also heard a semi-exciting announcement from Overhaul Games at Baldur’sGate.com–they’ve got a new, updated and expanded version of those two grand old classics coming to the PC. Also in the old school genre, Wasteland 2 has garnered well over one million dollars in a couple days via Kickstarter. Massively has an interview with Brian Fargo on this here.

I will plan to play both Baldur’s Gate and Wasteland 2. Wasteland, the spiritual predecessor for the Fallout games, was a great favorite of mine back in the day when these party-based games were popular. These games aren’t so popular any more–they require some tedious party-based play commands, pauses, and inventory management.

Maybe we have Bioware to thank for a revitalization of this genre, although Bioware notably simplified Dragon Age 2 after almost making a mockery of their assertion that Dragon Age: Origins was a spiritual successor of Baldur’s Gate 2. It wasn’t really close. BG2 had like a hundred spells. Multi-classing among several classes.

Yes, everything else was there in DA:O, but shortly after buying it on release for PS3 and playing, I was at the forums ranting. I was disappointed that I was playing a dumbed-down console game in comparison to BG2, which was supposedly the inspiration. I haven’t bought a new console release since then.

That’s a perfect segue to the main topic of this post–WTF Secret World? Massively had an article up this morning that pulled me in like a girl in a candy store with a reference to lesbian sex, and it only got better with the description of a classless system with 500 available skills.

Your skill loadout is only seven active skills, though. Seven? And here I was thinking that my main objection to playing Guild Wars 2, after playing GW1 to the original campaign cap and experiencing the system, was having to use only one skill bar with about 10 skills.

Yes, I understand how there are weapon-based skills in GW2, and I assume you can swap these in combat. Maybe I’m spoiled by LotRO with 5-6 12-slot bars all full of wonderful things, but I just can’t grasp how seven or even ten skills at any given time is going to hold my interest.

You can argue that I’m way off base here because you have a lot more skills you can swap in and out. Still. Great combat is like poetry, and it’s no fun to write poetry with only seven words. Did you ever write a haiku, like back in high school? It’s a five-seven-five structure. Let’s try writing a haiku with only seven words.

Slash, Gut, Interrupt.
Buff, Trip, Overhead Smash, Poke.
Slash, Gut, Interrupt.

That’s right. Even with a haiku, my darling orc-slaying comrades, we had to repeat words to make a haiku because our words were not epic polysyllabic. Now consider a sonnet. Now an epic poem. Would you more enjoy writing haikus for a couple hundred hours if you had thirty or even five hundred more words that you could switch out, but you could still only use seven at a time? No, not really. Only an obsessed poetry freak would enjoy that.

Secret World has been mostly dismissive about plans to go console. Maybe they are wary about the time frame–the current consoles are near the end of their lifespan. Maybe it’s their game engine and mature subject matter. Guild Wars is more ambitious. They have more like 10-12 skills on their bar, with the advantage of the available skills tied to weapons you can swap. I don’t know the exact number. We kitties have appplied to the SW and GW2 betas, but we are not yet invited.

I’m not necessarily pontificating that GW2 or Secret World are dumbed down compared to LotRO and WoW, but they look that way. I know there are nuances of the Secret World system that I’m missing here, and I’ve watched the GW2 videos on Mesmer combat and the tricks seem interesting, but you’re still using the same skills and rotations over and over, even if someone else’s skill is combining to catch your skills on fire or coating them with space dust or something.

It’s just a wee bit disappointing. That sounds so geeky and disappointment posts are so stale, but I want these MMOs to be amazing and wonderful as much as anyone. I also heard from Keen that Diablo 3 removed skill trees. Too puzzling? Too complicated? Too tedious? Let’s use ellipses for this one. …

Diablo 3 skill tree discussion. Bashiok on said discussion. Secret World is scheduled for release on June 19th. Still no date for GW2, but pre-orders should be available on April 10. I admit that I’m a little excited for both of these titles, which are bringing no shortage of great and interesting things to the table besides skill bars. I bought Rift at launch because I played the beta. Same situation here. I want to see the betas.

Further Reading:

NowGamer Interview with Secret World content designer Joel Bylos


The First Pillar Is First–Dragon Age 2

Image Did Not LoadBefore the launch of SWTOR, Bioware talked a lot about their new model of four pillars of game design: Exploration, Combat, Progression, and Story. Bioware uses characters with strong motives to energize their Story pillar because characters are the heart and soul of story. Characters move mountains, ravish princesses and princes, and start wars.

What’s the heart and soul of Progression? I’d say it’s the hero’s journey–the desire to venture forth to battle, seek treasure, overcome obstacles, and become powerful and great. Everyone wants to live a hero’s life. So what about Exploration? The first pillar is the first for a reason–it’s of first importance for fantasy fiction. We often take it for granted.

Aside from the continued simplification of DA2 , which is more a matter of opinion, (I’ve been trying to come up with a good euphemism for “dumbing down” because the phrase is getting stale) setting is the main weakness in the opening chapters of Dragon Age 2.

The Bioware devs were apparently so close to their project that they didn’t write for the average Jane. I didn’t even realize until I’d played Dragon Age for a few hours that this was a city campaign. The narrator just said a short blurb about Kirkwall during the boat voyage cinematics, something like this:

Kirkwall–the city of chains. A free city, in a manner of speaking.

And some other vague historical things that I didn’t bother write down after making a new character to verify whether or not I was imagining my perception of this. Speaking of historical things, everyone has probably read Robert Howard’s fiction, for contrast.

Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars – Nemedia, Ophir, Brythunia, Hyberborea, Zamora with its dark-haired women and towers of spider-haunted mystery, Zingara with its chivalry, Koth that bordered on the pastoral lands of Shem, Stygia with its shadow-guarded tombs, Hyrkania whose riders wore steel and silk and gold. But the proudest kingdom of the world was Aquilonia, reigning supreme in the dreaming west.

Okay, we’re psyched to go to seek our fortunes now, right? Gather your party and set sail for the tombs. Meanwhile, I know almost nothing about Kirkwall or the Free Marches where the city of DA2 is located. It’s probably somewhere in the depths of the journal that I’m supposed to be reading but never really do.

This design, by the way, is a real weakness of Bioware’s voice-over imperative. You speak to NPC’s and go back and forth with one-liners, but this isn’t close enough to describe a world, so you get these big “info dumps” in fiction writing terminology–you read a huge essay on a tablet or something.

Guess what is considered a no-no for fantasy and sci-fi writing? Info dumps. Avoid them, because your reader gets bored. Try to weave setting into the action and dialogue instead–something MMO writers so often just don’t do. Guess what? This latter strategy doesn’t work for Bioware. Voice file sizes will go haywire. Players will get bored listening to NPC’s drone on about backstory.

And with respect to the Exploration pillar, what can you really explore in Dragon Age 2? Linear dungeons with dead side-passages that lead to trash. The city overall is really nicely designed, though–the areas are big enough and the art and architecture are beautiful.

Bioware claimed that Dragon Age is the spiritual successor of Baldur’s Gate (these classics are on sale right now by the way–buy one get one free until the end of February at Good Old Games). I admit that in DA2, I’m finally feeling this a little bit. This is a really good thing.

You’ve got the snarky party banter. You’ve got this great city where random things do seem to happen, and adventure seems to be everywhere. My point is that I wish I felt a lot more of the good vibe of a great city adventure campaign–with more attention to the “first pillar.”

Also, I greatly admire the stylish, sleek maps and interfaces in DA2–this is some brilliant artist work–but the tried-and-true realistic fantasy art romances me better. (The art in the map graphic above is my own.) I kind of have the same reaction to the new stylistic, modern-looking maps in LotRO, which I’ve gone back to playing a little bit in the past few days–as predicted.

I signed up twice today for the Guild Wars 2 beta–once for English and once for Spanish. You too can throw in your bid for the next two days with the hopes of being chosen. Visit the article on Massively.com if you need a link.

I hope GW2 is great and surprises me, but I can’t help but feel like–as with SWTOR before launch–the game is slightly overrated right now. The similar combat system as the original, combined with the desire of Arenanet to put GW2 on consoles, are also speed limiters on my enthusiasm. The WvWvW PvP sounds interesting, but it makes no sense at all to me in terms of immersion.


What Went Wrong With DA II

I just now read the lengthy and solid Rock, Paper, Shotgun review of Dragon Age 2 that was posted last week. I still haven’t played DA2, and John Walker pretty much defined the main emotional, gut reason that I still don’t have any desire to do so.

“As a beginning it makes innumerous mistakes, but the most resounding is the complete sense of disconnect it gives you to your character. Picking him/her up in mid flow (for me it was a her, so for simplicity we’ll stick with that), she’s independent of you in her struggle. Not only is it made clear that the events you’re playing have already happened, but its emphasised upon you that you’re just an observer of an already complete family in the midst of their struggle.”

This is the main problem I also have with the Mass Effect franchise, which is also an RPG on rails where you play a defined character like in Heavy Rain, which isn’t considered an RPG at all. We might need a new term for what Bioware is doing.

I persistently can’t “get into” their main characters, because the character doesn’t feel like me, as in John Walker’s comment. I’m just watching someone else’s life play out and putting words in their mouth that are good, bad, or neutral, all nicely arranged for me on the dial so I don’t even have to use two brain cells in order to avoid a mistake.

Add this to the micro-transaction nonsense at the DA2 launch (having to pay extra to get the so-called ‘extras’ in the context of a down-sized game) and the McDonaldizing (dumbing the game systems down while filling up with more fattening action content) of the franchise, and I’m looking at making the classics at GoG my next games to play (Icewind Dale and Baldur’s Gate) after I hit cap in Rift. In those games I can play and develop a character that feels like mine.


Felicia Day Reveals New Dragon Age 2 Web Series On Jimmy Fallon

Felicia Day appeared last night on Jimmy Fallon to debut a trailer for her Dragon Age 2 themed web series sponsored by Bioware: Dragon Age Redemption.

I’m a fan of Felicia, Dragon Age, and Elf power, so this is good news! Felicia gets ripped for fight training! (Ripped as in elf-girl muscles.) Sounds exciting. See an article and the video for last night here–the internet says so.

Also notably, Season 4 of The Guild will be on DVD next week from Netflix. Duly added to my queue. Season 5 of The Guild was also announced. If you haven’t seen the WoW-derived vehicle of Felicia Day’s fame, you should definitely check it out. Previous seasons are available for view in different places, including YouTube, Netflix On Demand, etc.

In another DA2 side note, Bioware has recently announced a demo for DA2 that will be available on Feb. 22, 2011. “Rise to power by any means necessary.” Does it get better than that for RPG goodness?


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