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		<title>Neverwinter Impressions</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/05/18/neverwinter-impressions/</link>
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		<pubDate>Sat, 18 May 2013 17:41:17 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[impressions]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[open beta]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[wumpus]]></category>

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		<description><![CDATA[(Editor&#8217;s Note: this is a contributing post from Wumpus, a long-time Kitty commenter. Wumpus has emerged from the dark labyrinths of Neverwinter to give us his veteran gamer impressions.) WARNING: The following review was made while the game was still in open beta. This is not Jackie. This is wumpus, a guy crazy enough to [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3487&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><em>(Editor&#8217;s Note: this is a contributing post from Wumpus, a long-time Kitty commenter.  Wumpus has emerged from the dark labyrinths of Neverwinter to give us his veteran gamer impressions.)</em></p>
<p>WARNING: The following review was made while the game was still in open beta. This is not Jackie.  This is wumpus, a guy crazy enough to like DDO and LOTRO. Reviewer may have strong opinions on D&amp;D that haven’t been current since 1984. Objects in the Mirror Of Opposition may be closer than they appear.</p>
<p><strong>Creating your character:</strong><br />
<hr />
<p>Once you’ve created your account, downloaded and patched you need to create a character. This is where you first run into 4e (Fourth Edition D&amp;D). You have a choice of 5 “classes” (technically 4 classes and 5 builds, “builds” are a name of official sub-classes in 4e). Classes/Builds (at time I tested them):</p>
<p><strong>Greatsword Fighter:</strong> Name says it all. Oddly enough, he does less damage than a dagger wielding rogue (early in the game, at the time of this writing). Supposedly strong in attacking multiple foes, I got bored quickly.</p>
<p><strong>Cleric:</strong> Has offensive spells (and presumably some buffs later) and alleged healing spells. Bring plenty of healing potions, because you can’t heal thyself (I’ve heard you can heal others if you have the video game skills to target them in time. I failed at this in DDO until I learned about the F2-F6 keys, so I didn’t try here). Forum chatter implies they still are aggroing everything in sight. Limited to about 5 spells available at any one time. Dumped and made a rogue.</p>
<p><strong>Trickster Rogue:</strong> One hobbity ball of fury.  Recommended if you want a more powerful character. Centers on single-target, although an important encounter (stunning) attack can hit more than one attacker if they are close together. Trapping abilities appear to be an afterthought. My hobbity ball of fury no longer feels overpowered at level 33.</p>
<p><strong>Control Wizard:</strong> designed for crowd control (in solo cases can control at best one mob while you whittle down his hit points). Some attacking spells that almost all appear to target single mobs (regardless of what the text boxes say). Limited to about 5 spells available at any one time.</p>
<p><strong>Guardian Fighter:</strong> Didn’t try. My thoughts on tanks are that they belong in groups only and forum chatter isn’t kind. If they can pry aggro from clerics, they can’t pry aggro from tank companions.</p>
<p>Eventually (level 30) you will also choose a paragon path. You have a bunch of “feats” that mildly alter certain minor abilities as well. I held off these completely for a long time (I figured why spend $10 if I was already overpowered), but eventually chose a few things.</p>
<p>Right here DDO and Neverwinter diverge. DDO follows the D&amp;D 3.5 ruleset and allows more freeform classes (and if you don’t closely copy a known good build on your first few characters you will be doomed to playing a gimp).</p>
<p>Neverwinter plays a basic class clone that you really can’t screw up (although they will happily charge $6-10 to change things around). Neverwinter excels in other places like absolute gobs of content made professionally and by users (even if it all seems a bit repetitive).</p>
<p><strong>Races:</strong><br />
<hr /> Looks like plenty of races (no gnomes, but does have tielings. Drow may or may not cost $200). Races don’t appear to change your stats much but do wonders for your appearance. Some quests appear to be tied to races: my halfling was looking for hobbit holes for my fellow halflings. Tielings in the same area got different quests.</p>
<p><strong>On story:</strong><br />
<hr />
I’m probably not the one to review the story.  I’ve caught myself clicking through the story line with no way to go back. As Jackie mentioned, there is no “Smiling Jack” or anybody else to show you around Neverwinter. Storytelling within quest chains is fairly helpful. It starts with the given quest and is told further in scrolls you pick up and enter text in your journal. This lets you dig as deep or as shallow as you please.</p>
<p><strong>Combat:</strong><br />
<hr />
Looks like you will only have one bar, ever (maybe if you pay to win enough). D&amp;D 4e strictly limits which powers you can use, and power slots slowly become unlocked by level. I wouldn’t hold my breath on another bar.  Color me underwhelmed.  Combat consists of a few things:</p>
<ul>
<li>Spam your “at wills” (the “I swing my sword power” in pen &amp; paper).</li>
<li>Use shift or double tap a direction key to dodge outside of an incoming attack (helpfully colored red in the HUD). This will likely hold most of you attention.  You are rooted until your attack finishes, so don’t always count on being able to dodge. Dodging may well be your most important survival skill in Neverwinter.</li>
<li>Your “encounters” cooldowns to babysit.</li>
<li>Your health unless you add a healing companion (level 16). After that, you will only need to watch it during boss fights. If you need them, start spamming healing potions (don’t bother watching your health, just spam them as the cooldown ends (maybe regeneration would make more sense, but I doubt I’m sticking around long enough to find out).</li>
<li>Your action points/dailies: I’m not sure they are safe to use outside of boss fights (if you need them, that&#8217;s when you will need them). This fills up an icon with orange until you can pull off one of your biggest powers. Then wait a long time to fill it up again.</li>
</ul>
<p>Overall, combat feels more like a traditional MMO than some people claim. Movement is effectively one dimensional (dodge away). It appears two dimensional, and some quests can force it (at least one foundry quest loves cliff-side battles), but in general you just move back and forth while babysitting your cooldowns.</p>
<p>Claiming this MMO has anything to do with Dungeons and Dragons is quite a stretch. Jackie already had an entire post about how different 4e was, and this game appears to take plenty of liberties with that. After about a half an hour my wizard was tenth level with 700+ hit points. Somehow that shouldn’t be in any edition of D&amp;D.</p>
<p>It doesn’t get much better when they stick to the rules. Get some levels on your wizard or cleric and expect to have a whole slew of spells to pick from. Try 2 “at wills” and 3 “encounters”. You might also get a couple of “dailies” but as the name implies you can only use one of them without doing a great deal of other stuff before you can choose between the two of them again.</p>
<p>I don’t think I’m blowing my NDA (Hasbro has stated as much) by saying that D&amp;D Next (aka 5th edition) looks like D&amp;D in a way that this simply doesn’t. I have a load of magic items that I can’t begin to figure out (all other editions have items with pluses and specific effects: apparently that unbalanced D&amp;D and now every character has to be exactly the same).</p>
<p>Between the set “encounter 4 orcs” and the one buttonbar, there really isn’t much choice but to simply run through your sequence of encounter powers while spamming your at wills. This can make for a game that gets boring fast.</p>
<p><strong>Quests And The Foundry:</strong><br />
<hr />
Quests often have a public zone (with mobs and quest objectives) and private instances inside dungeons. Dungeons consist of long indoor ribbons of a rail fencer/caster (but side rooms often can have goodies and nifty sights) with encounter after encounter of fixed enemy groups.</p>
<p>A word about 4e “encounters”. Encounter is a 4e keyword that describes a set battle between player[s] and a group of mobs (you can aggro more than one group if you are sufficiently foolish). This appears baked into 4e and exposed in the foundry: plunk down “gnoll group 4&#8243; to include a specific array of mobs. You can expect to see the same encounter groups over and over, in basic sewer tunnel sequence (or crypt sequence, dungeon sequence, or sometimes large house sequence).</p>
<p>A basic idea of what the maps and encounters will be like can be had by examining the foundry. Players seem to be finding ways to make fancier maps, but so far you just get “encounter set #n” in “basic dungeon #m” over and over. I suspect that endgame may include a random dungeon generator. It should be pretty easy to add, and you’ll see why if you open up the foundry.</p>
<p>One thing that shouldn’t be forgotten with “yet another dungeon #23&#8243; is that since they are easy enough for a player to lay down, there are a lot of them and you won’t be (supposedly you can, but I didn’t bother to find out how) repeating quests (certain ones are: you can kill #x of bandits for example, but not most of the other kill #x).</p>
<p>Some of the Foundry quests are at least as impressive as any recent DDO quest (although I wasn’t able to tell if they were using generic dungeon bases or not. Custom dungeon maps consist of placing prefabbed rooms one after another.</p>
<p>Presumably you could even construct a labyrinth, although that may get you banned since it sounds similar to already banned dungeon practices (missing encounters in missed parts of the labyrinth is cheating).</p>
<p><strong>On setting:</strong><br />
<hr />
The setting is supposed to be Dungeons and Dragons, Neverwinter.</p>
<p>The first thing that happens is you wash ashore on a beach. It&#8217;s a cliché start for a cliché MMO, but DDO players will wonder if they found themselves in Korthos. After playing more I concluded that it must be a homage as there are no other hints of DDO influence.</p>
<p>Neverwinter might be correct for 4e. Hasbro purposely rocked the whole place with a cataclysm to get players to buy all new books. Some of those effects play out in quest chains (the spellplague one is obvious). As a sometime <em>Baldur’s Gate</em> player (I played AD&amp;D before the Forgotten Realms ever started), I got a kick out of meeting a flaming fist mercenary and was trying to place Helm’s Hold when I got there.</p>
<p>It&#8217;s likely the most popular setting for D&amp;D, and trying to build a MMO in Sigil (<a href="http://en.wikipedia.org/wiki/Planescape">Planescape</a> setting) would be non-trivial. I won’t question the accuracy of Neverwinter, but those who aren’t tied to 4e might question some of the changes.</p>
<p>To someone who’s never read Salvatore or Greenwood (I got all my angsty fantasy hero from Moorcock’s Elric series) this all looks like generic fantasy #2584, but it is important to remember that Gygax nearly shaped what “generic fantasy” looks like almost as much as J.R.R.Tolkien.</p>
<p>Beyond that, Greenwood and Salvatore have filled out the details of that generic world so much it leaks back to places like LOTRO (current D&amp;D halflings live in wagons. Hobbits live in houses and holes. <a href="http://en.wikipedia.org/wiki/Greyhawk">Greyhawk</a> halflings live in houses and holes.</p>
<p>Somehow LOTRO has a whole bunch of wagons for hobbits to live in who never leave the shire and rarely go beyond the next pub (all main characters save Bilbo were weirdos even before going on adventures).</p>
<p><strong>Game Currencies</strong><br />
<hr />
<p>One thing that isn’t wildly overinflated is the in-game coinage. They’ve changed it (part of 4e?) so that 1 gold = 100 silver, 1 silver = 100 copper, and that 20th level character might wonder where they are going to scrape together 5 gold for a horse. It looks even less rich in gold than LOTRO. Note that Gary Gygax himself strongly recommended the “wildly inflated” gold system.</p>
<p>D&amp;D (and more so in an MMO) may have loads of adventurers descending on dungeons and pulling out untold riches. This tends to wash out the economy with gold and bring about an inflation similar to a gold rush (an analogy pointed out in great detail by Mr. Gygax). Note, once I have bought both the horse (5 gp) and a spare companion or two(2 gp a pop), I have no idea what I will do with the gold anyway (healing potions aren’t that bad, class kits don’t seem to scale).</p>
<p>Real things need to be bought with zen (i.e. real money), astral diamonds, which are dribbled out as shinies for hitting your skinner bar, (see below), but I think you can’t have many without buying them with zen, and Lion Seals (earned unbelievably slowly and I suspect simply bought with cash if you ever plan on turning in enough green stamps).</p>
<p>I’m not kidding about the Lion Seals.  You need a ton of them, and I have to make an effort to keep killing the local baddies just to get one seal per area. You need about three times the number of areas to get any one thing through Lion Seals, meaning either an horrendous grind or pay2win.</p>
<p>Lets put it this way: if you had a problem (like Jackie) with the pre-hobbit lottery box LOTRO, you don’t want to download this MMO. Pay2win is plastered all over this game and seeps into the core.</p>
<p><strong>Fee Based Economy and KoboldKlicker:</strong><br />
<hr />
<p>So this MMO is Free-to-Play with a Fee-Based Economy. Of course it’s free&#8211;just ignore that fee, and that one, and of course that one, and this other fee of course, and that one over there&#8230; The worst part of this fee based game (beyond mere aggravation) is to completely obscure the cost of this game.</p>
<p>All I can say is that if money is an object to you and you haven’t coughed up for the $160 sword of pwnage yet, you probably want a game you can figure out the cost. This one you can’t. If you don’t know, you will find yourself spending money.  You could have bought much better games than this generic fantasy # 2584 MMO, and not spend nearly so much hitting the bar for your shiny (see below).</p>
<p>Fee based payment is more of an impression than a rigidly proveable assertion. It&#8217;s that just about any option seems to have a Zen cost to it (the store currency), and I’m not certain I will ever find out what services I will need, what I won’t, and what the total cost will be. It’s a slimy tactic in all the other industries in which I’ve seen it, and it&#8217;s a slimy tactic here.</p>
<p>I also have stayed away from the skinner box/Koboldklicker hijinks (except for the hourly prayers&#8211;they just seem too easy). I had thought that there were more a beta/new player training thing, but apparently that is how you rake in the astral diamonds (the more important non-cash currency in this game). Another slimy tactic, this one is borrowed from Zynga.</p>
<p><strong>Pay2Win</strong><br />
<hr />
<p>At the levels I have reached so far (30s, and getting bored with), I have no idea which fees are “tickets to play the game” and needed, which are pay2win (obviously the $160 items are), and which are sucker bets (I’m guessing the revival potions are at low levels, but might just be needed with tougher bosses). I think they know that they will lose players with clerics who can’t raise dead and expect to get paid beyond what those players would spend.</p>
<p>If a fee based economy was tolerable, the other great innovation they bring are Zynga-style skinner boxes: hourly prayer, daily skirmish, daily pvp, daily foundry, all to get your shinies. Note that my rogue has run out of the overpoweredness he started with.</p>
<p>If I were to get serious, I should fix the gear, possibly pay for a respec, and likely find myself stuck in a skinner box pecking the bar for my shinies. This has been steadily infiltrating Turbine games (see Jacky’s rant on LOTRO and DDO seems to be going full steam). No thank you.</p>
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			<media:title type="html">jacquottefox</media:title>
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		<title>F2Pocalypse 2013</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/05/14/f2pocalypse-2013/</link>
		<comments>http://kittykittyboomboom.wordpress.com/2013/05/14/f2pocalypse-2013/#comments</comments>
		<pubDate>Wed, 15 May 2013 01:31:10 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[F2P]]></category>
		<category><![CDATA[F2Pocalypse]]></category>
		<category><![CDATA[Free to Play]]></category>
		<category><![CDATA[LotRO]]></category>
		<category><![CDATA[Rift]]></category>

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		<description><![CDATA[So let me get this straight. In the news in the last few days: LotRO added a patch with Hobbit Presents, a new gambling-style lockbox that they spam daily at players. Why bother with giving lockboxes a chance to drop from a monster? Just shovel them at players and try to rake in the cash. [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3459&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>So let me get this straight.  In the news in the last few days:</p>
<p>LotRO added a patch with Hobbit Presents, a new gambling-style lockbox that they spam daily at players. Why bother with giving lockboxes a chance to drop from a monster?  Just shovel them at players and try to rake in the cash.  And LotRO added a literal in-game store shopping mall in Bree.</p>
<p>SWTOR&#8217;s new patch supposedly <a href="http://massively.joystiq.com/2013/05/14/hyperspace-beacon-swtors-customization-cash-kitty/">adds nothing but store items</a>.</p>
<p>And Rift today announced that it&#8217;s going Free To Play.  But it will be fair with no tricks or traps&#8211;they promise.  Bill Fisher says <a href="http://massively.joystiq.com/2013/05/14/rift-goes-free-to-play-promises-no-tricks-no-traps/">the stigma of F2P is going away</a>, but if it is, then why do they have to make that promise in the first place?</p>
<p>This is probably the main reason that Hartsman left Trion.  It&#8217;s because the man is a god of integrity, like I always said.  He&#8217;s really cute too.  Can I say that without being reverse-sexist?  I&#8217;m not sure, but I did.  This is the way of the kitty.</p>
<p>So.  I said I&#8217;d never blog about LotRO again, but since I quit the game, I feel like I can make an exception to say that I hope it dies in a fire.  I hope they pull the license.  I hope it shuts down ASAP so I never have to hear about it again.</p>
<p>My elves have diminished, abandoning the world to the greed of men.  And women, in this case.</p>
<p>I made my goodbye post.  I updated my LotRO Interface page to say that I will no longer be supporting those 14k downloads. I&#8217;m leaving my LotRO boxing guide up on my blog.  It&#8217;s top post today, I think from some press it got in the forums.</p>
<p>Boxing is kind of a rebellious activity.  It&#8217;s also a way for players to get as much from F2P as possible without paying.  It&#8217;s okay with me.</p>
<p>I&#8217;ve almost condemned Neverwinter also.  I&#8217;m still on the fence.  I was reading the 1500+ post F2P-complaint thread in the forums until the mods closed it down and ejected it with no explanation.  I heard about the Orwellian world chat spam whenever someone wins the lottery.  I heard about the high prices for basic things.  The double-diamond earning weekends or whatever.</p>
<p>To be fair, I don&#8217;t just assume the whiners are right.  Neverwinter might be the most smokin&#8217; deal going in an MMO right now.  Once you wade through all of the currency exchange rates and calculate out a monthly estimate of what you mind need&#8211;it might well be fair.  (A degree in accounting or a genius IQ is useful for playing a F2P game.)</p>
<p>F2P is just not a game I want to play.  I want immersion, not a meta shopping experience where I buy things for my characters like they are barbie dolls.  F2P is a symptom of the sickness that is pervasive in American culture.</p>
<p>So the kitty is now left with WoW, Guild Wars 2, Skyrim, and Dragon Age 2.  Guild Wars 2 is double-dipping, but it&#8217;s non-obtrusive.  I haven&#8217;t really needed the store yet.  The store will move forward, though.  The corruption might be inevitable.</p>
<p>On a positive note, I&#8217;m working on a fun new comic strip titled &#8220;The Forsaken Inn Of Unplayable Races&#8221;.  It&#8217;s a place where races go when they aren&#8217;t wanted in an MMO.  It&#8217;s cute.  I&#8217;ll have it posted soon.  A new strip is needed in the yonder sidebar to replace the one about SWTOR.</p>
<p><em>More Reading:</em></p>
<p><a href="http://tagn.wordpress.com/2013/05/14/rift-to-go-free-to-play-on-june-12/">TAGN on Rift F2P</a></p>
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		<title>Rockstar Keeps Pushing The Male Chauvinist Approach</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/05/05/rockstar-keeps-pushing-the-male-chauvinist-approach/</link>
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		<pubDate>Mon, 06 May 2013 00:09:48 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[Feminist Rants]]></category>
		<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Rockstar Games]]></category>

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		<description><![CDATA[So I just watched the end of the Pacers-Knicks playoff game (U.S. Basketball), and I had to roll my eyes at the commercials: robot models on high heels selling a car (Kia), and young perfect girls in underwear fondling a new phallic player by Radio Shack. The robot girls can kick ass though. Is that [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3401&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://gatokitty.org/graphics/kittykitty/GTA-Stripper.jpg" alt="did not load" style="float:left;margin-right:7px;">So I just watched the end of the Pacers-Knicks playoff game (U.S. Basketball), and I had to roll my eyes at the commercials: robot models on high heels selling a car (Kia), and young perfect <a href="http://www.bizjournals.com/dallas/blog/2013/05/radioshack-thinks-young-with-new-ad.html">girls in underwear</a> fondling a new phallic player by Radio Shack.</p>
<p>The robot girls can kick ass though.  Is that any better, or just more titillation for a male audience?  Whatever.  But then I read the gaming news and noticed <em>Rockstar Games</em> has gone too far.  I have to blog this.</p>
<p>These are video games.  Serious bizness.</p>
<p>Brett Slabaugh posted <a href="http://www.escapistmagazine.com/news/view/123745-Grand-Theft-Auto-V-Adopts-Skyrim-Style-Skill-System">an article for Escapist</a> yesterday discussing a Skyrim-like character development for the <strong>three </strong>protagonists in Grand Theft Auto 5.  A sort of real RPG driver game.  Great.</p>
<p>But wait.</p>
<p>None of new GTA main characters are women. All of Rockstar&#8217;s three new GTA protagonists are male.  Again they stick to their formula, without deviation.  How is that even possible?  I&#8217;m trying to imagine a fictitious planning meeting:</p>
<p><strong>Producer:</strong> How can we be more successful with GTA5?</p>
<p><strong>Dev#1:</strong>In the past, we&#8217;ve always had to pick one protagonist, which means only a slice of possible demographic appeal.  I say we do <strong>three</strong> characters in GTA5 instead of just one.  Maybe a white collar guy.  A southern crazy drug dealer guy.  Of course, a black gang-banger guy.  That way, there is something for almost everyone.</p>
<p><strong>Producer:</strong> What about a woman?</p>
<p><strong>Dev#1:</strong> Haha!  Good one, boss.  What about the sex scenes?  Too complicated.  Who wants to bother with actual romance, and boyfriends?  Or worse yet, are we going to let a woman character screw and use prostitutes like our dudes?</p>
<p><strong>Producer:</strong> You&#8217;re right.  I was joking.  So a latino?</p>
<p><strong>Dev#1:</strong> It might work in the U.S., but we&#8217;ve crunched the numbers and believe that two white guys from opposite ends of the spectrum would be statistically better, worldwide.  The white guy is the standard.  Everyone is generally comfortable with it.</p>
<p><strong>Producer:</strong> What about you, dev #2?  Thoughts?</p>
<p><strong>Dev#2:</strong> More strippers and prostitutes.  More helicopters.  Maybe some crazy alien helicopters.  The <em>Saint&#8217;s Row </em>devs are getting too cocky.</p>
<p><strong>Producer:</strong>  Sounds balling, mate.  Let&#8217;s do it.</p>
<p>If you&#8217;re reaching for the close tab right now, <a href="http://youtu.be/Bf38HiYPMiI">trying watching this video</a> and notice the representations of women, including a brilliant line (sic) &#8220;Nice new tits, by the way.&#8221; (3:16)  This approach to women is purposefully how they are trying to sell games at this point, and at this point it may have gone out of bounds, in my opinion. </p>
<p>I&#8217;m not a prude.  I actually love Jaime Murray&#8217;s line in Dexter season 2: &#8220;Pardon my tits.&#8221;  The line is supposed to make her seem sleazy, a skank that sleeps around.  Later she is called in a derogatory way &#8220;Miss Pardon-My-Tits&#8221;.</p>
<p>I didn&#8217;t see it that way.  I didn&#8217;t fall for that double-standard.  I liked the nipple confidence.  I also think I can say <em>tits </em>on my blog.  If I can&#8217;t, someone let me know.  I will be pissed off, but willing to replace them with kittens.</p>
<p>I&#8217;ve been reading the <em>Guild Wars 2</em> forums for three weeks and finally realized something super-important: when people say &#8220;kitten&#8221;, that&#8217;s the GW2 forum profanity filter kicking in.  For the past days I&#8217;ve been like, what?  Kitten must be a new MMO term.  What is it?  What&#8217;s a &#8220;kitten build&#8221;?  How is changing that skill going to &#8220;kitten&#8221; your build?</p>
<p>I was so confused, but it turned out to be a word puzzle.  Groovy.  <em>Guild Wars 2</em> players seem to use a lot of bad words.</p>
<p>Back on topic, Brett Slabaugh concludes his Escapist article by saying: &#8220;<em>Between these new details and what we already know, Grand Theft Auto V is shaping up to be Rockstar&#8217;s most ambitious project yet. It also makes me that much more disappointed that the main story can&#8217;t be played through in three-player co-op, though Rockstar has its reasons</em>.&#8221;</p>
<p>He&#8217;s disappointed that he can&#8217;t play three-player co-operative mode?  Really?  Boo hoo, do you want me to kiss that for you?  Of course you do, so I&#8217;ll see you in GTA5.  I&#8217;ll be playing NPC stripper #5, standing next to some pole in a closed room 1200 pixels square, gyrating for forty hours straight instead of out on the streets playing like I&#8217;m all gangster.</p>
<p><em>Saint&#8217;s Row 4</em> is scheduled to release in August, but I doubt that I will ever play it.  I&#8217;m still working on 3, and 2 is still my favorite, like a lot of players.  That game series is also going in an <a href="http://www.gamespot.com/saints-row-iv/">unfortunate direction</a>, leaving <em>Mafia </em>as the classiest driver/gangster franchise, with Mafia 3 in development, thankfully.</p>
<p>&#8220;<em>Moving forward to 2013, the world of video games is bereft of realistic criminal capers. It’s widely rumoured that Mafia 3 is already in development for next-gen consoles, although details remain unknown. Regardless, this doesn’t stop it from being one of my most anticipated games, whether it’s in development or not.</em>&#8221; &#8211; <a href="http://www.mafia3game.net/">Mafia3Game</a></p>
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		<title>Guild Wars 2 Writing And Immersion: Superb</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/04/28/guild-wars-2-writing-and-immersion-superb/</link>
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		<pubDate>Sun, 28 Apr 2013 07:04:48 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[Guild Wars 2]]></category>
		<category><![CDATA[Roleplay Stories]]></category>
		<category><![CDATA[Game writing]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[smiling jack]]></category>
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		<guid isPermaLink="false">http://kittykittyboomboom.wordpress.com/?p=3369</guid>
		<description><![CDATA[I&#8217;ve played Guild Wars 2 for one week now, and I continue to be impressed every day. I&#8217;ve played my usual, same-old MMO for so long that I&#8217;d forgotten how real fun felt. Today I went on a guided history tour in the human capital city (Divinity&#8217;s Reach.) I took the opportunity to get my [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3369&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://gatokitty.org/graphics/KittyKitty/GW2-Tour.jpg" alt="" style="margin-right:4px;float:left;" />I&#8217;ve played <em>Guild Wars 2</em> for one week now, and I continue to be impressed every day.  I&#8217;ve played my usual, same-old MMO for so long that I&#8217;d forgotten how real fun felt.</p>
<p>Today I went on a guided history tour in the human capital city (Divinity&#8217;s Reach.)  I took the opportunity to get my &#8220;walk&#8221; hotkey set up and learned some things about Kryta political history.</p>
<p>I also realized that the Asian looks in the character creator are explained by Cantha, which was a GW1 expansion after I quit playing it.  <a href="http://wiki.guildwars2.com/wiki/Kryta">Kryta</a> is a melting pot situation.</p>
<p>I really, really like the character naming setup in GW2.  You&#8217;re allowed multiple names with spaces.  So if &#8220;Robert&#8221; is taken, you can try &#8220;Sir Robert&#8221; or &#8220;Robert Ross&#8221; or &#8220;Sir Robert Of Beartown&#8221;.  This scheme is a boon for roleplaying.</p>
<p>Maybe you want to be a monk, so you&#8217;ll want &#8220;Brother Robert&#8221; or something.  The hard part is trying to determine whether the honorific &#8220;Sir&#8221; is even appropriate, or if it&#8217;s supposed to be &#8220;Ser&#8221;, or if you should be a &#8220;Chief Engineer&#8221; or &#8220;Mistress&#8221; depending on your race, or just skip the whole thing because it&#8217;s too pretentious and isn&#8217;t you.</p>
<p>I&#8217;m so impressed by the game writing.  GW2 delivers a starting story that is personal, and <em>reasons </em>to defend that beseiged city, explained in a way that is believable.  You get a feeling that things are at stake, at risk.</p>
<p>Other games I&#8217;ve posted about lately (i.e. Secret World and Neverwinter) failed to provide you with a friend in the game, a &#8220;Smiling Jack&#8221;, someone to make you feel welcome and give you a connection.  Some of the GW2 races start you right off with selecting a friend or sibling that will play a part in your story.  </p>
<p>Human characters also select a deity.  Unlike <em>Neverwinter</em>, which (iirc from beta, it may be different or changed) only describes the deities and lets you pick one, the GW2 writing makes it <strong><em>personal</em></strong> through the writing.</p>
<p>For example: &#8220;<em>Melandru &#8230; can be found in every harvest and every flower.  She smiles upon those, like me, who have an affinity for animals.  I am a follower of Melandru</em>.&#8221;  Personal.  This works.</p>
<p>I&#8217;m not far into the personal story plots, but so far with two races, I&#8217;ve noticed a classic pattern of writing good fiction, as described and recommended by <a href="http://en.wikipedia.org/wiki/Jack_Bickham">Jack Bickham</a> et. al.:</p>
<ul>
<li>Hero has a goal.</li>
<li>Hero fails to achieve goal, suffering a setback.</li>
<li>Hero has to come up with another plan.</li>
<li>Another setback; the stakes get higher and higher.</li>
</ul>
<p>My new character, Shar Katzdottir, is a half-Norn, a bastard daughter of a Norn fortune-teller who spread her stockinged cards during hard times for a wealthy Elonian.  Shar killed another client who made her mother disappear.  She fled the city and lived in the Kryta wild for a time, learning intuitively the ways of her Norn heritage and communing with the cats as a Ranger.</p>
<p>When Shar dared return to the city out of loneliness, she lived on the streets until she befriended Quinn, who gave her a bed to sleep in.  &#8220;This is her story&#8221; as the GW2 writing says.  This is good writing with a brilliant economy of style.  I&#8217;m looking forward to more.</p>
<p><strong>In other news:</strong></p>
<p>In other news, the CCP Eve Fanfest was last week, and they revealed some World of Darkness things.  <a href="http://www.wodnews.net/">WoD News</a> is the best source of info.  Politics.  Backstabbing.  Fashion, and some sort of follower crafting system maybe like TOR.  You&#8217;re a vampire queen.  You don&#8217;t want to darn stockings or do embroidery.</p>
<p>The names Edward and Bella were also announced to be banned.  CCP has a modest team of 70 people on WoD now, and the release won&#8217;t be before 2015.  This makes fang-banging kitties a little sad.  For perspective, Blizzard&#8217;s new MMO, the &#8220;Titan&#8221; project, has 150 people on it now, per rumors.</p>
<p>We are expected to hear more about Blizzard&#8217;s Titan this year, which is slated to test in 2014, and possibly release.  The best current situation sum-up I&#8217;ve seen is over at <a href="http://titanfocus.info/_/news/project-titan-info-leak-esports-jay-wilson-blizzcon-2013-and-more-r65">Titan Focus</a>.</p>
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		<title>Guild Wars 2: First Impressions</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/04/20/guild-wars-2-first-impressions/</link>
		<comments>http://kittykittyboomboom.wordpress.com/2013/04/20/guild-wars-2-first-impressions/#comments</comments>
		<pubDate>Sun, 21 Apr 2013 04:35:45 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[Guild Wars 2]]></category>

		<guid isPermaLink="false">http://kittykittyboomboom.wordpress.com/?p=3307</guid>
		<description><![CDATA[So I was looking for a new game, and Guild Wars 2 won the showdown by virtue of going on sale (again) for $40, plus offering a free trial key, which I picked up from Curse on Thursday. A few keys might still be available. I don&#8217;t know. I thought about giving a heads-up on [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3307&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
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So I was looking for a new game, and <em>Guild Wars 2</em> won the showdown by virtue of going on sale (again) for $40, plus offering a free trial key, which I picked up from Curse on Thursday.</p>
<p>A few keys might still be available.  I don&#8217;t know.  I thought about giving a heads-up on my blog, but the download was super-impressively fast, and then I was in the game playing.</p>
<p>GW2 is an amazing and beautiful game.  It kind of reminds me of Aion but dialed up to 12.  It&#8217;s a single purchase to play with no subscription fee, which did gave it an edge over SWTOR or <em>Mists of Pandaria</em>, other possibilities.</p>
<p><em>Guild Wars 2</em> also offers Spanish, which is another perk for me.  This is enabled by a mix of voice and text that is very effective.  When the mechanics of the story delivery are invisible, you&#8217;ve got it right.  The Sylvari (the GW2 plant-based rendition of pointy-ears) turned out to be pretty cool.</p>
<p>Sylvari is the race for me, and I think Thief is the class.  I&#8217;m still depressed over quitting my L65 Burglar in the other MMO I play, because the Burglar just doesn&#8217;t stack up to my Lore-Master for various reasons.  Well, the GW2 Thief can swap daggers for dual-wield pistols in a heartbeat, so that&#8217;s an issue solved.</p>
<p>I&#8217;ve looked at countless videos and articles about this game, and lots of good things have been said.  I don&#8217;t want to go crazy on all of the good things.  I could write a long essay.  For example, Angry Joe&#8217;s <a href="http://www.youtube.com/watch?v=Ax-_06Acj8Y">fun video review</a> on this is memorable.  He rates the game a 10/10 with a &#8220;badass seal of approval&#8221;, a game that belongs in your &#8220;liberry&#8221;.</p>
<p>The  dynamic (public) quests and cooperative gameplay really are a big deal for MMO innovation, and a lot of fun.  I&#8217;ve been revived a number of times by other players, and it&#8217;s a warm fuzzy for sure.  On the other hand, I know that GW2 has issues with dungeons due to no holy trinity, and lack of a trinity means lack of group roles, so how deep can the cooperation hole go?</p>
<p>Also, what happened when I tried to /thank cooperative people for giving a poor thief a hand?  Um.  Nothing.  Nada.  <a href="http://wiki.guildwars2.com/wiki/Emote">In fact, the list of GW2 emotes</a> is a little short at the moment.</p>
<p>Another trivial thing that shocked me was no lipstick.  Ten minutes into creating my first character, I was alt-tabbing and searching Google in disbelief.  Surely, I thought, there is a hidden color picker somewhere.  Nope.  Dolce &amp; Gabbana have left the building.</p>
<p>So the only flaw of my character is her lips, which are an off-body color.  Still eminently kissable.  No need to panic.</p>
<p><a href="http://www.polygon.com/2012/10/16/3513902/guild-wars-2-writer-disappointed-in-games-players-heavily-favoring">Supposedly one of the GW2 writers</a> is disappointed that a great majority of players are choosing Human, so players are widely missing the great stories he wrote for the other races.  Well, it seems obvious that if the races are ugly, less people are going to play them.</p>
<p><strong>Exhibit a:</strong> those poor Trolls in WoW, <a href="http://www.wowwiki.com/WoW_Census">ever vying with Dwarf and Gnome for least played race in the game</a>.  I&#8217;ve tried a half dozen times to make a female Troll, but it&#8217;s <em>never, ever </em>going to happen.  It&#8217;s going to be the same with the female Asura in GW2.</p>
<p>There is no good-looking female hair for Asura, while there are many more and better hair options for human and Sylvari women.  Asura and Charr women also have <strong>NO breasts</strong>.  Who wants to be a member of a race with no breasts?  Maybe Asura are actually amphibians of some kind, but Charr are surely mammals, aren&#8217;t they?</p>
<p>This is admittedly kitty logic and not rocket scientist logic, but still valid.</p>
<p>Asura could have been properly cute, but instead they look like walking <em>salamanders</em>.  And I don&#8217;t mean <a href="http://en.wikipedia.org/wiki/Salamander_(Dungeons_%26_Dragons)">D&amp;D salamanders</a>, which are more attractive.  Maybe they were going for a <a href="http://harrypotter.wikia.com/wiki/Dobby">Harry Potter house-elf look</a>.  I don&#8217;t know.</p>
<p>So, the kitty conclusion is: here GW2, take my money, thanks for the free trial key.  I love you.  This is the game I want to play right now.  The word on <em>Neverwinter </em>is two more classes in the works.  I&#8217;ll be waiting on those instead of showing up at launch next week.  That&#8217;s fine.</p>
<p>Syp (or maybe we are back to Justin Olivetti again per the current byline) <a href="http://massively.joystiq.com/2013/04/19/massively-exclusive-neverwinter-pre-launch-interview-part-one/">interviewed Andy Valesquez</a> this last week and did get an interesting explanation on why so few classes at launch in Neverwinter:</p>
<blockquote><p>&#8220;We figured that if the classes we released were really good, people would stick around to see what comes later, as opposed to if we put out a bunch of classes that are whatever, then nobody will care when we say that class 10 is coming next month.&#8221;</p></blockquote>
<p>Here&#8217;s hoping that works for them.</p>
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		<title>Looking For A Good Game World</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/04/18/looking-for-a-good-gameworld/</link>
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		<pubDate>Thu, 18 Apr 2013 17:09:21 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[Game Design]]></category>
		<category><![CDATA[GW2]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[SWTOR]]></category>

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		<description><![CDATA[Syp at Biobreak wrote a short post this morning on five things he wants to find out in a beta. I thought number five, &#8220;the full map of the world&#8221;, is a good point. For example, right now I&#8217;m starting a five-day vacation, and I&#8217;m looking for a game to play while not working on [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3166&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>Syp at Biobreak <a href="http://biobreak.wordpress.com/2013/04/18/five-things-i-want-to-find-out-in-any-beta/">wrote a short post</a> this morning on five things he wants to find out in a beta.  I thought number five, &#8220;the full map of the world&#8221;, is a good point.</p>
<p>For example, right now I&#8217;m starting a five-day vacation, and I&#8217;m looking for a game to play while not working on my novel.  My options:</p>
<ul>
<strong>+100% XP anniversary weekend in the Tolkien MMO.</strong>  Leveling my Captain from 75 into Rohan, which I swore not to do.  I already have three characters at cap.  I don&#8217;t need another one. Still.  It&#8217;s solid fare.  It&#8217;s paid for.</p>
<p><strong>Guild Wars 2.</strong>  If it happens to go on sale again in the next couple days, that could tip me to pull the trigger.  Every time I think seriously about playing this game though, I look at race selection videos, and none of the races appeal to me. Sylvari are alright, but I want to play the evil sect, just like I want to side with the dragons in Skyrim.</p>
<p><strong>SWTOR subscription.</strong> I&#8217;m trending in this direction.  It&#8217;s already installed on my hard drive.  My LGBT romance boycott is over.   I spent two hours last night looking at video and information on classes and companions.  Apparently a subscription solves all problems like in the Tolkien MMO. The PvP looks good.</p>
<p>It&#8217;s mainly depressing that I can&#8217;t romance any of these interesting female NPCs unless I play as a male.  I decided that the Sith Warrior has some nice female companions, plus a male doctor.  If I&#8217;m going to do a man, he can at least be attentive and rich!
</ul>
<p>These are all good options.  I realized this morning though that I have no concept of the size and scope of the game worlds in SWTOR and GW2, despite watching countless videos and reading many articles and webpages.</p>
<p>Why don&#8217;t I?  I even played the SWTOR beta to level ten.  I know there is no space combat (boo), and there are X number of planets, a number that doesn&#8217;t mean anything to me.</p>
<p>I also realize that I never looked closely at the Neverwinter world map beyond the city itself.  Meanwhile, going to the volcano and fighting giants is something I most want to do in that game.  <a href="http://www.youtube.com/watch?v=agZvMfjsbdc">That Neverwinter video</a> expanded the game world both in my visual sense and my imagination, and it was very effective.</p>
<p>If you pick up a good book on writing sci-fi or fantasy fiction, it will tell you that setting description is super-important in these genres.  It might be something that is falling short when advertising MMOs.</p>
<p>The typical fly-through video clips often aren&#8217;t good enough.  They need to also evoke the player&#8217;s imagination far beyond what is seen, in terms that imply a translation into concrete game scope, not just empty advertising adjectives.</p>
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		<title>Defiance Pilot: Must See TV</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/04/17/defiance-pilot-must-see-tv/</link>
		<comments>http://kittykittyboomboom.wordpress.com/2013/04/17/defiance-pilot-must-see-tv/#comments</comments>
		<pubDate>Wed, 17 Apr 2013 08:13:40 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Defiance]]></category>

		<guid isPermaLink="false">http://kittykittyboomboom.wordpress.com/?p=3138</guid>
		<description><![CDATA[I watched the pilot episode of Defiance tonight.  It&#8217;s currently available online at SyFy.com, full length with no commercials.  The show features a cast of great characters and actors with a very interesting post-apocalyptic setting. I&#8217;ve visited St. Louis a number of times, and the difference in the alien-terraformed terrain was actually jarring (St. Louis [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3138&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I watched the pilot episode of Defiance tonight.  It&#8217;s currently available online at <a href="http://www.syfy.com/videos/Defiance/Full%20Episodes">SyFy.com</a>, full length with no commercials.  The show features a cast of great characters and actors with a very interesting post-apocalyptic setting.</p>
<p>I&#8217;ve visited St. Louis a number of times, and the difference in the alien-terraformed terrain was actually jarring (St. Louis is flat heartland with a river running through it&#8211;no mountains, waterfalls, or canyons, of course.)  Some people have criticized the special effects.  Some were great, some were not so much, but overall this is a truly spectacular achievement for a 90-minute pilot sci-fi show.</p>
<p>My only niggles are that more backstory would have helped, as well as one loveable <a href="http://en.wikipedia.org/wiki/Jewel_Staite">Kaylee-type</a> character. The HBO series <em>Deadwood</em> has the same scenario as <em>Defiance</em>.  Everyone is tough, hard-edged survivor type, and if they aren&#8217;t, then they aren&#8217;t a main character (at least in this episode).  As far as the lore, a<a href="http://www.afterellen.com/2013/04/defiance-jenny-schecters-tragic-post-apocalyptic-western-dystopian-dream-come-true">n article on AfterEllen</a> helped me out a little bit with what&#8217;s going on.</p>
<p>I&#8217;d definitely like to see some more episodes, and I&#8217;d like to check out the MMO at some point just to spend time with Nolan and Irisa if nothing else. If you missed this show on its premier night and you&#8217;re even 25% a sci-fi fan, I would recommend going and checking it out.</p>
<p> </p>
<p><em>More Reading:</em></p>
<p> </p>
<p><a href="http://www.etonline.com/tv/132931_Julie_Benz_Defiance_Interview/">ET interviews Julie Benz re: tough female characters 04/15/13</a></p>
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		<title>Elder Scrolls Video Leaked 4/14</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/04/14/elder-scrolls-video-leaked-414/</link>
		<comments>http://kittykittyboomboom.wordpress.com/2013/04/14/elder-scrolls-video-leaked-414/#comments</comments>
		<pubDate>Sun, 14 Apr 2013 16:39:12 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[The Elder Scrolls Online]]></category>

		<guid isPermaLink="false">http://kittykittyboomboom.wordpress.com/?p=3127</guid>
		<description><![CDATA[A short time ago, a first twenty-minute video was leaked from the Elder Scrolls beta. Massively reported it (which seems like questionable ethics for Massively?). The video was immediately taken down, but it is also hosted on another gaming site here. So, check it out if it&#8217;s still there. I did click this link to [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3127&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>A short time ago, a first twenty-minute video was leaked from the Elder Scrolls beta.  <a href="http://massively.joystiq.com/2013/04/14/first-20-minutes-of-elder-scrolls-online-gameplay-leaked/">Massively reported it</a> (which seems like questionable ethics for Massively?).  The video was immediately taken down, but it is also hosted on <a href="http://realgamernewz.com/elder-scrolls-online-april-2013-18-minute-gameplay-footage-leaked/#comment-97751">another gaming site here</a>.</p>
<p>So, check it out if it&#8217;s still there.  I did click this link to make sure it is working.  The site looks a little slow.</p>
<p>A lot of people had negative things to say on Massively, but I really liked what I was seeing.  It&#8217;s a very realistic, immersive game world.  You can die from a couple wolves, unlike in Neverwinter, where can slaughter groups of enemies with no problem even at level two or three, a fact which I don&#8217;t like because it isn&#8217;t realistic.</p>
<p>I do not need to feel like a walking goddess at level two.  One or two musty skeletons should be enough for a fresh-faced young halfling.</p>
<p>The sounds in the video are great.  The music especially struck me as being classic, calm orchestra music which I prefer in an MMO.  This is in stark contrast to Cryptic&#8217;s style in Neverwinter, where I actually turned off the music in the character creator, turned it on in the game, then turned it off again.</p>
<p>I did not hear a combat music track in TES:O beta, either, which is a relief.  I always have the music off in that Tolkien MMO, even with the great Rohan soundtrack that I&#8217;ve never listened to, because I can&#8217;t stand the over-excited combat track that kicks in, as it has for the last five years.</p>
<p>The voice-overs also seem well done.  I thought they had developed the minimal interface into something more MMO-like and less like the Skyrim interface that was much maligned.  That doesn&#8217;t seem to be on display here.  Surely they will at least be showing proper buff durations in TES:O, especially since PvP is in play.</p>
<p>Too bad someone felt the need to get their beta invite and immediately break the NDA (if that is what happened), but without any invitation extended to the kitties, we have as much sympathy as moon sugar in the wind.  This is the way of the kitty.</p>
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		<title>In Cold Blood</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/04/08/in-cold-blood/</link>
		<comments>http://kittykittyboomboom.wordpress.com/2013/04/08/in-cold-blood/#comments</comments>
		<pubDate>Tue, 09 Apr 2013 03:49:12 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[The Elder Scrolls Online]]></category>
		<category><![CDATA[APB Reloaded]]></category>
		<category><![CDATA[Tumblr]]></category>

		<guid isPermaLink="false">http://kittykittyboomboom.wordpress.com/?p=3112</guid>
		<description><![CDATA[I downloaded APB Reloaded yesterday. I couldn&#8217;t run it at launch due to system requirements. Now I can, and now it&#8217;s F2P. The character creator is amazing. The hairs are gorgeous. I love the character creation music too. The NPCs in the tutorial area have more substance than any character I&#8217;ve met yet in Neverwinter. [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3112&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p>I downloaded <em>APB Reloaded</em> yesterday.  I couldn&#8217;t run it at launch due to system requirements.  Now I can, and now it&#8217;s F2P.  The character creator is amazing.  The hairs are gorgeous.  I love the character creation music too.</p>
<p>The NPCs in the tutorial area have more substance than any character I&#8217;ve met yet in <em>Neverwinter</em>.  Imagine logging into this full-on PvP gang bang game and being confronted by a wall of character backstory text.</p>
<p>I was like, totally LMAO.  Yanno.</p>
<p>So.  It looks like it might get boring quickly, but in the beginning it&#8217;s fun.  Plus, I&#8217;m drop dead gorgeous, and I have a semi-automatic weapon, so what more could a girl want.  APB Reloaded is like a MMO version of <em>Saint&#8217;s Row</em>.</p>
<p>I need to find a guide, though.  I keep logging out because I don&#8217;t know what to do.  Sometimes those floating exclamation points are useful.  Also, compared to GTA the driving minimap is like WTF?</p>
<p>Yeah, I&#8217;m picking up the APB lingo already.  Getting down with my homies.</p>
<p>Tumblr (the social blogging platform) is a lot easier.  You just sign up, click buttons, and look at thousands of pictures.  Sometimes you find some gems, like the image below.  My APB character is named Queensnake, and she is also &#8220;<a href="http://reptileaddict.wordpress.com/tag/exothermic/">cold-blooded</a>&#8220;.</p>
<p><img src="http://jacquottefox.com/graphics/KittyKitty/ArgonianReflection.jpg" alt="Argonian - Did Not Load" /></p>
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		<title>A New And Beautiful Torment</title>
		<link>http://kittykittyboomboom.wordpress.com/2013/04/06/a-new-and-beautiful-torment/</link>
		<comments>http://kittykittyboomboom.wordpress.com/2013/04/06/a-new-and-beautiful-torment/#comments</comments>
		<pubDate>Sun, 07 Apr 2013 05:27:07 +0000</pubDate>
		<dc:creator>Jackie</dc:creator>
				<category><![CDATA[Neverwinter]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Numenera]]></category>
		<category><![CDATA[Torment]]></category>
		<category><![CDATA[Torment: Tides of Numenera]]></category>

		<guid isPermaLink="false">http://kittykittyboomboom.wordpress.com/?p=3086</guid>
		<description><![CDATA[Some amazing and great RPG news happened this week. No, it wasn&#8217;t the announcement of Neverwinter&#8217;s open beta date, which is scheduled to be April 30th. This is also a great thing, but when I think of Neverwinter right now, I don&#8217;t really think of an RPG. Contrast that to the coming Torment: Tides of [&#8230;]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kittykittyboomboom.wordpress.com&#038;blog=18691223&#038;post=3086&#038;subd=kittykittyboomboom&#038;ref=&#038;feed=1" width="1" height="1" />]]></description>
				<content:encoded><![CDATA[<p><img src="http://gatokitty.org/graphics/KittyKitty/TormentScreen.jpg" style="float:left;margin-right:4px;" alt="" />Some amazing and great RPG news happened this week.  No, it wasn&#8217;t the announcement of <em>Neverwinter&#8217;s</em> open beta date, which is scheduled to be April 30th.  This is also a great thing, but when I think of <em>Neverwinter</em> right now, I don&#8217;t really think of an RPG.</p>
<p>Contrast that to the coming <em>Torment: Tides of Numenera</em> RPG, which <a href="http://www.vg247.com/2013/04/05/torment-tides-of-numenera-is-new-kickstarter-record-holder-with-three-hours-to-go/">VG247 reported yesterday</a> hit $4,028,412 in funding on Kickstarter, not including additional funding on Paypal and internal donations.  This is supposedly a new Kickstarter record for funding.</p>
<p>This is fantastic, and proves a solid demand for a real RPG.  Well.  It either proves that, or it proves that discriminating RPG fans are starved for a good game.  The only relief coming that is on the kitty radar is <em>Dragon Age 3</em> in the fall.  The jury is out on <em>Elder Scrolls</em> until we learn more about roleplaying elements.  What are those?  Just go to the <a href="http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera"><em>Torment: Tides</em> Kickstarter page</a> and look at the laundry list.</p>
<p><em>Torment: Tides</em> is of course the spiritual successor to the great RPG, <a href="http://en.wikipedia.org/wiki/Planescape:_Torment"><em>Planescape: Torment</em></a> (the image above).  My favorite feature is one of the first in the stretch goals: <strong><em>choose PC gender, with gender having an impact on dialogues</em></strong>.  That wasn&#8217;t available in the original game.  Fantastic!</p>
<p>Look at the &#8220;cults&#8221;, too.  I like the &#8220;Order of Flagellants&#8221;.</p>
<p>Those look like some strongly written factions, which were also a hallmark of the original <em>Planescape: Torment</em>. It&#8217;s amazing to me how professional &#8220;RPG&#8221; writers manage to fall short, and this is one of those areas.</p>
<p>Rich, well-written factions are an imperative component of world immersion, and every faction should have a nemesis or other political position, just like main characters themselves.  You have to exaggerate these things, also.  Look at the success of <em>Game of Thrones</em>.</p>
<p>Your decisions will impact the game world in <em>Torment</em>.  You have companions, and if they are like the Planescape: Torment companions, they are going to be amazing.  One listed is named &#8220;The Toy&#8221;.  Your first companion in the original <em>Planescape: Torment </em>was a talking skull named Morte, and the next was a Tiefling named Anna.</p>
<p>I completed the original PS:T, one of the relatively small number of games (i.e. Max Payne I and II, and Mafia I and II) that I&#8217;ve completed as a male character. The stretch towards the ending was memorable.</p>
<p>The only questionable issue is that <em>Torment:Tides Of Numenera</em> will use a unique new fantasy setting and not the <a href="http://en.wikipedia.org/wiki/Planescape">Planescape</a> campaign from Dungeons &amp; Dragons.  I was skeptical of the <em>Dragon Age</em> setting when it first released, but it has slowly grown on me.  Hopefully <a href="http://www.numenera.com/torment-tides-of-numenera/">the Numenera setting</a> will be rich with goodness and weirdness.</p>
<p>So, <em>Neverwinter</em>.  Open beta in three weeks, and <a href="http://nw-forum.perfectworld.com/showthread.php?117801-Neverwinter-Open-Beta-begins-April-30-2013">no character wipe</a>, supposedly. I&#8217;m still on the fence about the game for all sorts of reasons.  I&#8217;ll definitely play it, but I&#8217;d prefer to wait for more classes and races.  And ideally hairstyles.  Also, I chose the dog for a companion in beta, but I need to check out the human companions, who might be more interesting in their audibles.</p>
<p>Also, I wanted to design adventures in Neverwinter, but I don&#8217;t think the F2P aspect will work for me.  I&#8217;ve already been through this as a UI designer for the Tolkein MMO, which went from an MMO I believed in to a F2P train wreck with lockboxes falling out of orc pockets and $5 charges to color your horse.  Per color set.</p>
<p>Having to pay real money for the privilege of letting someone else profit off my efforts (in Neverwinter) would be completely unacceptable to me, and I don&#8217;t see how that won&#8217;t happen.</p>
<p>Also, the whole point of my writing and design efforts would be to compensate for what is missing in the first place.  I&#8217;m not complaining, or anything.  I just suspect that I&#8217;d rather be working on my own Flash game, which will be for <em>me </em>and not for Cryptic/Perfect World.</p>
<p><em>More Reading:</em></p>
<p><a href="http://www.escapistmagazine.com/news/view/123119-Torment-Breaks-Kickstarter-Record">Escapist Magazine</a> on Torment funding record.<br />
<a href="http://www.rockpapershotgun.com/2013/04/06/anti-shock-torment-now-most-funded-ks-game-ever/">Rock Paper Shotgun</a> article.</p>
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