This week I played Dragon Age: Ultimate. I also logged into Rift tonight, played with my outfit, and gazed over the ocean while listening to the birds chirping.
I have fond memories of Rift. For example, I might be the only player on Faeblight and one of very few people with the Town Crier title for guide writing (given during six or so months after launch).
Investing time in Rift again is a decision I can’t take lightly, but it would be fun to roll a lowbie on June 12th and experience crowds like at launch with raids forming up in the starter zones to take down big invasions.
Smart players are jumping in now, of course, since Rift lite allows unlimited play to L20. The kitty and F2P get along like elves and goblin mech-saws, but Rift F2P is going to be big. My newbie guide has nearly 500 visits just this week.
A lot of discussion is taking place now about XBOX One and PC versus the new consoles. No surprise. It’s one of those ever-favorite and complicated topics. Angry Joe makes good points in his rant #2, but he also might be a little over the top.
Microsoft isn’t killing used games outright. Based on what AJ is saying, they are designing a system that enables options for them and game developers to take a royalty instead of 100% of the profits going to the used game purveyors.
Like old cowboys, XBOX 360 games have a less viable future. By refusing to program backwards compatibility, Microsoft is putting expiration dates on all games for the previous platform. This is another perk for the PC, of course.
The requirement for an internet connection is terrible for a lot of non-moneyed, non-first-world people. As poignantly pointed out by a few American armed services members in the comments to Angry Joe’s rant, always-on internet is difficult in Afghanistan or in a submarine under the Pacific ocean.
Profit is the United States of America.
In an epic discussion over PC vs. console on Escapist this week, someone declared no advantage for PC because “no one is playing ten-year old PC games.” That is so not true. I’ve played Baldur’s Gate and Vampire the Masquerade: Bloodlines in recent weeks.
Those are nearly 15 and 9 years old and still playable on the PC. I installed Bloodlines off of my original CDs, DRM-free.
Revisiting Dragon Age: Origins (with all DLC) has reminded me of how to do everything right in a fantasy RPG. When the game launched, I thought it was great, but didn’t realize that it would be one of the greats ever. I played it originally on PS3, now I own it on PC thanks to Steam.
A lot of current day RPGs have lost their way with game writing. Dragon Age nails a few key things that are also found in other great RPGs like Planescape Torment and VtM:B.
- Friends in the game right away. The friends help you and make you feel at home in the setting.
- Solid factions that are rich and interesting. You either feel like a part of them, or you don’t like them at all.
- Real choices with consequences (if only towards the respect of your companions.)
- Your character is heroic, but in moderation. Not the chosen savior of the universe.
- Steamy romance with handsome/beautiful rogues. (Ok, not really but it’s something to consider ~ haha.)
An example of a recent big-name RPG that tried but failed? The Secret World.
I also like the classic, realistic-looking game map and the mostly silent protagonist in DA. There was an article this week on Escapist about the silent protagonist. Silence has my full favor.
The voices of my characters are actually a problem for me in Guild Wars 2. I have made at least ten different characters in GW2 and none of them feel like the one. My Leonore in Rift, on the other hand; she always felt like the one.