Today I signed up for the Devilian beta (I think), navigating a number of broken buttons and website errors.
Trion’s ship looks creaky, with lots of hate in recent Devilian commentary. Devilian is Trion’s new effort to bring another Asian MMO to the west.
A lot of gamers will never play another Trion game after the bitter free-to-play experience in Archeage. I’ve always thought the best of Trion, but they’ve fallen.
I spent some hours watching videos and reading articles on Devilian. This Korean action RPG seemed random at first, maybe a gap-filler in Trion’s game stable. This is far from reality. Scott Hartsman has a plan.
(And so does Celestrata aka Sara Brennan from Turbine, who apparently now is a Trion employee. Congrats!)
As Trion’s spokesperson said in the Gamespot interview with Trion, the “hook” for the game is the social content. The dungeons, raids, guilds are very robust, along with world bosses, guild alliances. There is an aggressive gift-giving system. It pays to be popular.
MMORPG mentioned an Abyssal Tower Tournament. This massive tower has 100 floors, and each level of it gets progressively harder. The farther you go within, the more loot and rewards you get. It’s competitive PVE, with the people who get the farthest and the fastest getting the most rewards on the leaderboards.
I love public dungeons like this. There are also Rift-type events that spawn landscape monsters.
MassivelyOP reported that Scott Hartsman was deeply impressed with Devilian’s social features. So it seems Devilian plans to succeed with the same formula that helped Rift succeed: a heavy emphasis on grouping up both planned and unplanned.
Scientific studies show that grouping up releases pleasure chemicals in the brain, which is devilish in itself, Manugo-esque. It’s no accident that the Trion team identified these strengths of Devilian and chose to publish the game. I hope it’s successful. (And I hope I can get a beta invitation so maybe I can write a new guide.)
Here are some more features of Devilian, gleaned from the above linked sources as well as an excellent post by DMKano in the MMORPG forums.
- Similar to Diablo 3, but is first and foremost an MMO.
- Quest driven game with a story-line.
- You can spec many ways to customize your character.
- End game has alternate advancement.
- Your equipment can also level up later on.
- You can break down loot and use it to craft.
- You’re a devilian–a half-human, half-devil shifter.
- Guilds can level up and bestow perks on their members.
- Guilds can form alliances to fight world bosses or defend against enemy guilds.
- Yes, there are guild wars, completely consensual.
- Rift-style instant adventures called eternal hunting grounds.
- You are surrounded by 100s of players everywhere.
- Mounts and pets.
- Socketed gear is similar to Diablo.
- Collectible card deck system that gives passive bonuses.
- Can be played casually (i.e. 15 minute popcorn) to hardcore.
- 4 classes – Berserker, Elementalist, Assassin and Gunner
- Each one has three specialization trees.
- PvP 20v20 and 3v3 matches.
This game might appeal to me. I liked Aion for quite a while. It doesn’t take much to ruin a game for me though. I quit playing Guild Wars 2 when I found out my main (Guardian) was destined to become a ‘Dragonslayer’ (the new advanced class.)
Imagine if every western game featured giant pandas because EVERYONE loves pandas. Pandas sell games. Everyone wants to fight huge evil pandas, right?! That’s how I feel about dragons.
Devilian has only four gender locked classes, and apparently it puts a hundred players on the screen at once, to underscore how generic you are.
This is concerning, but maybe it’s par for the course for today’s action RPG players. I wouldn’t know. The release of Devilian is planned before end of 2015. We’ll have to wait and see.
I’m still cheering for Hartsman and Trion, in any case.
Devilian Official Website
MMORPG Player Write-Up On The Korean Beta (Recommended)