Feel good? Is it working for you? No? It isn’t working for me either, darlings. It was just yesterday that I lamented seeing the dreaded ground-targeting blob skanking sneakily through the Secret World video that I linked. Now Jon Peters blogs about the Guild Wars 2 combat system and I cringe again.
Let’s start from the beginning.
Everyone gets a heal. Fine. Sounds just like the Old Republic. I’ll tentatively buy the idea of better and more epic solo play that way.
Everyone gets a rez. Interesting. Weird, but predictable. After all, is there any way left to make defeat in an MMO even more trivial?
Shared boon system. I liked the boons in GW1. I just liked the word “boon”. This is the most interesting system revealed here. The complexity should get very interesting. Of course, since everyone can do every role, it will take a lot of communication and organization to set up who is doing what boons, which is a drag for PUG’s. “More social”? Maybe. More dynamic? More like chaotic for Joe and Jane player.
No allied targeting. Right away this seems inaccurate. So everyone’s combat rezzes are ground-targeted area-effect? Really? I’m sure that I’m going to struggle with having no skills that will target allies, just as much as I’m going to dislike clicking a skill, moving an area effect graphic around, clicking again, waiting for the animation to go off, and then hoping I did some good on a battlefield that is already different than when I wanted to cast the area effect in the first place. I hate it in Age of Conan. It works fine in Dragon age. You can pause the game. Again, I think I’ve been spoiled by LotRO.
Diversity. Rotating roles and covering for other players. I feel the devs are greatly focused on their PvP endgame experience here. Diversity to me just means uniformity. Everyone can do the same things, so no one is special or feels like they are particularly important to the group. This is actually the stated design in the list of goals at the end of the blog post–everyone in the group is expendable.
Mobility. This is good. It’s the one area where LotRO combat can be really weak. So often one gnashes the incisors when attempting to strafe an Epic Conclusion.