Tag Archives: new world mmo

The New World MMO: Un-Masked

new-world

The past couple of days have delivered quite some drama from the New World development team. New World released cash shop plans, which included pay-to-win boosts. These boosts included leveling and crafting XP boosts.

The devs followed up yesterday with a clarification that the XP boosts were intended to be a trial only, and will not be in the game at launch. They would focus instead (initially) on quality of life items, cosmetics, and dyes.

(Most people won’t even notice the dyes, but what do they really mean? They mean crafting gameplay is cut or watered down so crafted items can be sold instead in the cash shop at launch.)

Kripparian on Twitter gives a concise summary of how much of a joke this is:

So they are creating a game on purpose with low quality of life, and they will then sell you extras in the store to alleviate the pain! This is nothing new, but it’s so barefaced and early that people are rightfully up in arms even after the clarification.

If you’re actually interested in delving into this drama, I would recommend watching Asmongold’s video on Youtube, at least minutes 2:30 to 6:30.

As an aside, Asmongold is a surprising voice for classic values in MMO’s. It’s odd to me, as a liberal, to be on the same side as people with ‘conservative values’ in this instance. Of course, we’ve been going down this degenerate cash shop road for several years now, so it’s interesting to see some major voices getting traction after all this time.

I played several hours of the New World beta and leveled to 20-something. It showed a lot of potential. It looked nice. So far I believe they’ve released info on one real dungeon, one new region, and some new weapons. Nonetheless, based on my knowledge, it’s almost impossible for this game to be as good or as large as either Rift or LotRO at launch.

Realistically, it can’t even be close, right?

The game is overrated due to everyone’s desperate hopes for a new great western-style MMO. Is it still worth playing if you don’t care about the cash shop in lieu of a subscription model? Sure. It might be worth the box price for a lot of people, but my memory of the beta is still pretty vivid.

In other news, Blizzard greatly slashed the absurdly greedy price of their Classic character copy service due to similar player outcry. I plan to play Burning Crusade pre-patch in the next week or so. I quit Hearthstone for good last fall when they introduced the Hearthstone Battle Pass.

New World is actually launching with a Battle Pass. Yeah. And then comes the slippery slope.  They will slowly add pay to win back in.  Then come the sales. Leveling is too tough? Buy a boost. Boost is too expensive? It’s 10% off today only. Still too expensive? It’s 20% off this week, 40% off if you buy a bundle. Etc. etc.  Such fun gameplay.

Good goddess, think of the children.  I’ve been saying that since LotRO went F2P years ago.

And Blizzard just had to go full greed in Classic with the deluxe collector’s edition and the expensive level boost. Blizzard claims the boost is to help people catch up to their friends, it’s good for the game, etc. etc. which we all know is B.S.. We have suspected or known about Burning Crusade for several months, plenty of time to level.

This is a sellout of a game people are playing because it isn’t sold out. But Blizzard couldn’t resist those modern-day opportunities to allow dollars.  If someone couldn’t make it to 60 the old fashioned way, they don’t deserve to continue. That’s my opinion.

Elder Scrolls – Oblivion looks enticing this year. Their companion system is releasing only two companions up front,  however, which seems very odd. It indicates better companions will be in the cash shop soon, like Neverwinter Nights.

l almost re-installed ESO today for the high elf experience, but then I thought about that good old skill bar with only 7 skills on it (or whatever). I’d be doing the same rotation over and over thousands more times. ESO is such a great-looking game, but they sort of ruined Elder Scrolls back in the Oblivion days by dumbing down everything for consoles.

Remember when instant ports all over the Tamriel map didn’t exist? Those were literally the best days. Naturally, the original Morrowind was far, far better than the carefully monetized, watered down expansion pack of the ESO rendition, although there were a few nice quest lines and dungeon areas in ESO: Morrowind to be sure.

So! I guess I’ll see you other old school types in Burning Crusade Classic in the next weeks.


September Update: Philosophy of ‘Goodness’, Thoughts on New World MMO Preview, Game Design

I had a birthday recently. As with many birthdays, this was an occasion to communicate with family members. As a consquence, I found members of my family who are still Trump voters.

There is no excuse to be a Trump voter anymore. Your own ignorance, or your acceptance of thousands of lies and several of Trump’s associates now convicted felons and/or in prison, are not excuses. As someone said on Twitter:

If Reagan was the great communicator and Obama the great orator then Trump is the great deceiver. Never in American history has one man stood in front of millions and spout lie after lie while his legion believes it. It’s scary. Like biblical scary. Jim Mitchem @jmitchem Aug 27

The list of Trump’s horribleness would fill an entire book. Thankfully people close to Trump are publishing more books now.

After reflecting on how unthinkable it is to still support Trump, I’ve impetuously decided to remove “dark game” from my game project. I’m going to edit out opportunities to be unethical, selfish, abusive, ‘evil’, or to ever side with the Dark Lord’s people.


Game Writing And Goodness


The point of my game is to improve oneself as a person, generally by learning from the elves. So yes, I’m putting the elves up on a pedestal. Betraying them will no longer be an option.

My rationale in implementing dark choices was to allow human free will. And to have fun and be naughty, i.e. be human.

As it turns out, the nuances between different good actions are actually much more interesting than offering one good choice and one morally degenerate, or ‘dark’ choice. Perhaps I fell into the trap of good and evil choices because it was easiest path, the path of least resistance.

The easiest path is not often the good, correct path.

We could consider different ways of being good. For example, humans usually consider good to be whatever end is good for humans, an Aristotelian good. A Platonic goodness might mean something more like perfection: a perfect urn, a perfect body, a perfect gentleman.

In the context of fantasy fiction and games, our first thought is to consider the distinction between the classic Lawful Good and Chaotic Good.

The lawful good character will promote weal throughout society through increased legislation or a more powerful government. They will work to provide laws and procedures to protect the population against every foreseeable ill in society. They will advocate … the most benefit for the population as a whole. Lawful good characters will provide equality of result.

The chaotic good character will promote happiness in society by increasing freedom and allowing its citizens to decide the best way to increase prosperity for all. They will promote systems which give maximum freedom and opportunity… They will ensure that the population is protected against every possible abuse by the governing system.

(from http://easydamus.com/chaoticgood.html).

Since my game is called Elven Academy (unless someone comes along and TM’s it, which is quite possible since it’s a good name), let’s go to the elves on this topic next.


Elves, Good, Evil, And Alignment


The elves in fairy tales, and the elves as originally conceived in Dungeons and Dragons, for example, were considered to be chaotic. They were the ranger and the rogue in the strictest and oldest fantasy game tropes, i.e. from the earliest editions of Dungeons and Dragons.

(See a discussion of elves as chaotic.)

The Fey have evolved in modern fiction into strong traditions and representations of light fey and dark fey, the Summer Court and the Winter Court, more often called the Seelie and Unseelie, such as in the Merry Gentry series by Laurell K. Hamilton.

The TV series Lost Girl did a fantastic job of presenting these two types of Fey, Seelie and Unseelie, who have powers and live in modern society.

We also have Tolkien elves in our cultural lexicon, however. These are perhaps the closest elves to Lawful Good, and these are the elves I’m approaching as a model for paragon behavior. (Let’s just forget about certain evil rings those elves mistakenly forged.)

As opposed to the tradition of very whatever-goes chaotic elves, Tolkien elves are seen as superior, snooty, and looking down on lesser races. So we could say they are intolerant. And intolerance for anything or anyone scuffed brings us back up to the definition of lawful good characters.

So my new goal is to try to provide ample opportunity for meaningful, satisfying choice between lawful and chaotic approaches to being good, to reflect on the entire spectrum of what might be good, maybe even all the way to neutral.

The moral of this short exploration tonight is that bad choices are more fun and rewarding, but evil choices are easy to write. It’s easier to paint in black and white than in more complicated nuances of color. I would imagine most fantasy RPG players aren’t going to appreciate any subtlety, other than which choice puts more coins in their pocket, or which choice gets them into bed with the companion of their choice.

So let’s work on that, shall we? Let’s at least try to explore and improve.


New World Beta: Reactions


I’ve played the New World beta for about 13 hours. It’s great, and it’s not so great. It’s a mixed bag, as they say in Hershey, Pennsylvania.

MassivelyOP wrote the perfect article on the New World Beta/Preview, which has been going since last week, and will end in a couple days. So I don’t even need to write the article, because it’s already written. As I noted in the article comments:

  • Agree with everything said here. After a few days of playing, it feels like the paper thin NPC’s, forgettable repetitive quests, and the nearly non-existent story are just a shell that is/was supposed to lead to PvP “content”. The NPC dialog writing is very wordy and decently written, but it doesn’t convey a strong sense of the world the NPC’s are living in.
  • The character creator for female characters was also pretty meager. None of the faces or figures seem to look very feminine. Tons of potential though, hope it comes together. Will probably play when it comes out regardless of what they end up with.

I would probably recommend checking out the game, but I’m calling this early as one of those MMO’s that you hit it, maybe hit level cap, and then you quit it. I would love to be proved wrong.

Asmongold, one of the biggest streamers on Twitch, is playing this beta hard. He could swing things a bit in New World because of his enormous following in World of Warcraft. A huge influx of popularity and money up front might go a long way to sustaining this game.

At this point, I am expecting an ultimately underwhelming western performance similar to Archeage or Aeon, but with scaled up hype and scaled up numbers of people playing games these days.

New World MMO Update – Sep. 3

After I wrote this post, the New World devs posted an update that addresses the main concerns of the testers as a whole. That is the good news. The bad news is that this stuff is apparently not developed yet, disappointing hopes and speculation that it was. The summary from https://newworldfans.com/:

Today, New World posted an official thank you to the community and all of the time they spend in Aeternum during the Preview Event! … They announced that the next phase of testing would be in November of this year, stating that this would be your chance continue helping test and develop New World. Prior to this phase of testing, they noted that they would be working on “adding more in the areas of game modes, land mass, AI variety, additional weapon types, quest variety, and more.” They also stated in this article that they would “continue pushing in this direction until we feel we have the right amount of content and polish for the great launch our players deserve.” staying away from any hints of a potential launch date.


Elven Academy Update


I’m currently working on the second dungeon. It involves entering a mathematical dimension represented by a retro 3D maze. The wireframe maze display ‘engine’ has been coded in the space of a weekend, with a mini-map and movement around in the maze levels.

I’m working now on the story, which involves an imprisoned old gnome. The gnome got in trouble from his own inventions, which have run amok. At least the gnome isn’t a princess? So yeah. That’s not a trope in this dungeon, I tell ya.

I was thinking having the combat involve solving the equations of the monsters, but maybe I’ll leave the equation-solving for puzzles. It’s hard to Arcano-scan things for equation study while the things are attacking you.

In two months and counting we will hopefully have Cyberpunk 2077. We are still waiting for Vampire: Bloodlines 2, which mysteriously fired one of their lead writers recently for some reason.

That doesn’t seem like a good sign. In any case, happy September, and happy gaming. And please vote democrat because the Republicans are the party of evil. Do not believe their endless lies. All they care about is power, and the wealth and privilege that goes with it.