Yolari just mentioned that Steve Jackson’s “Sorcery!”, which released as a mobile app for Android a few months ago, is currently FREE on Amazon.com, available instantly.
This game has a truly old school lineage. It doesn’t get more old school than print. I enjoyed the books when I was a kid.
This kitty does not have Android at the moment. She has made up her mind to get a sweet Samsung tablet, but is waiting for the new “Android L” in November, which will offer significant graphics upgrades and presumably hardware support for shadows and things that make me happy as an artist and designer. I do want to support tablets with my video game.
This has been a fascinating process. I’m constantly reviewing and pondering all of the ideas and concepts I’ve ever had about CRPG design. I’m thinking about all of the criticism I’ve leveled at various titles, and thinking of how to do it right. I could launch into an exegesis on my ideas, but I’m just too busy!
Here is the top of my design principles list:
- Smiling Jack. You’ve got a friend.
- Make the story personal.
- Make the text interactive, not passive.
- Convincing interplanar travel. i.e. Alice.
- Romance with LGBT inclusivity.
Most games today fail at all of these things. You meet people, listen to their problems, and then do things for them. Elder Scrolls is the lone outlier that skirts the fringes of this short list. It almost makes it on each score, but in my opinion still falls shorter than it could have even in comparision to the single player titles.
So far this is a solo effort using my passing interdisciplinary skills, but I’m happy to maybe have Yolari online for some combat coding. The thought of a Kickstarter is a pipe dream, but just thinking of it as a reality allows one to glimpse the amount of pressure this puts on an Indie team or individual like Phil Fish.
Sometimes one wonders, when a questionable or wonky MMO design decision is made, if the devs actually play their own game. No. I think no. Too much to do. Tick tock. Here is a screenshot of my interface in process. I have functional dialog, location movement, core databases and basic code at this point.
Am I taking this too seriously? No. This is really just a student exercise and proving ground. It’s just that I’m really enjoying it and doing well for the moment, more so than I imagined.
I’ve gained two levels so far in LotRO. When I hit 5/5, level 100, I can go back to Elder Scrolls Online. This is the incentive I’m holding out for myself.